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Hammerhead
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Devlog
Tutorial and Outlook
April 25, 2020
by
LarsBrestrich
This week, I made another submenu for a tutorial screen. In it, I show a brief introduction, followed by the controls, the interface an d some gameplay aspects, including the use of arrows...
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Menu
April 25, 2020
by
LarsBrestrich
I created a separate level for the game menu, where several vessels fight each other. It consists of a submenu for options and a button to start and exit the game, respectively. The options menu comes...
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Optimization
April 25, 2020
by
LarsBrestrich
Last week, I realised that the lighting I had implemented was too expensive, so I made less of them and decreased their radii. Also, I remade all my destructible meshes by using the UE4 mesh simplific...
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Mines
April 25, 2020
by
LarsBrestrich
I now implemented mines and their creation, as well as mine vessels. Mines regularly check for enemy vessels in their vicinity. If an enemy is found, it explodes and damages all ship components around...
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Arrows and Explosions
April 25, 2020
by
LarsBrestrich
This week, I implemented the firing of arrows from the player’s ship and made some aesthetic improvements with emitters. I spent some time experimenting with the look of the arrows. Since it is very...
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Hammerhead and Sawblades
April 25, 2020
by
LarsBrestrich
I figured that I would need a more fitting ship design, so I made something resembling the form of a hammerhead shark, which I decided will also become the name of the game. Further, it also resembles...
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Ships
April 25, 2020
by
LarsBrestrich
I created the different ship classes that populate space in this game, starting with the battleship and the cruiser. The battleship is a small vessel with two generators and a couple of cannons on eit...
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Cannons and Generators
April 25, 2020
by
LarsBrestrich
This week, I created the cannon and generator ship components, as well as cannon projectiles. Cannons shoot bullets into space, which check collision with any component as they travel. If they hit a s...
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Player Vessel
April 25, 2020
by
LarsBrestrich
This week, I started to make the player vessel and my first destructible components. The player can now move forwards and backwards, as well as turn in a way that looks realistic. The vessel, like eve...
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Ideas
April 25, 2020
by
LarsBrestrich
I started to formulate the ideas I had for this project on paper and came up with a game in which the player commands a vessel in space which can ram other ships. I remember playing a game called Spac...
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