Optimization
Last week, I realised that the lighting I had implemented was too expensive, so I made less of them and decreased their radii. Also, I remade all my destructible meshes by using the UE4 mesh simplification tool, so that they would be a lot less expensive.
This week, I wanted to implement enemy stations. However, I noticed that they would be too expensive due to their size and not worth the effort, so instead I only made small neutral stations called Homesteads, which spawn mine vessels. Also, instead of the enemy receiving stations which act as spawn points and targets for the player to destroy, they will receive Goliaths as well. Further, I implemented victory conditions. If the player’s allied Goliath is destroyed, the player loses. If all enemy Goliaths are destroyed, the player wins.
Next week, I will add sounds to the game and start working on a game menu.
Get Hammerhead
Hammerhead
Ram your way through space
Status | Released |
Author | LarsBrestrich |
Genre | Shooter |
Tags | Fast-Paced, Space, space-battle, Top down shooter, Unreal Engine |
More posts
- Tutorial and OutlookApr 25, 2020
- MenuApr 25, 2020
- MinesApr 25, 2020
- Arrows and ExplosionsApr 25, 2020
- Hammerhead and SawbladesApr 25, 2020
- ShipsApr 25, 2020
- Cannons and GeneratorsApr 25, 2020
- Player VesselApr 25, 2020
- IdeasApr 25, 2020
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