Player Vessel


This week, I started to make the player vessel and my first destructible components. The player can now move forwards and backwards, as well as turn in a way that looks realistic. The vessel, like everything else in this game, is constrained to the XY plane and viewed from the top.

I also created and tested destructible components by making static meshes and then converting them to destructibles. I had to experiment a lot with their settings to get the amount of damage it takes to destroy them right. I implemented a custom health variable in order to be able to tweak damage output by projectiles and collision, as well as automatic destruction after a given time interval (once a part has broken away from the ship and its debris is floating through space)

Next week, I will implement cannons and projectiles. I will also try to make some other components, like generators and command units.

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