Player Vessel
This week, I started to make the player vessel and my first destructible components. The player can now move forwards and backwards, as well as turn in a way that looks realistic. The vessel, like everything else in this game, is constrained to the XY plane and viewed from the top.
I also created and tested destructible components by making static meshes and then converting them to destructibles. I had to experiment a lot with their settings to get the amount of damage it takes to destroy them right. I implemented a custom health variable in order to be able to tweak damage output by projectiles and collision, as well as automatic destruction after a given time interval (once a part has broken away from the ship and its debris is floating through space)
Next week, I will implement cannons and projectiles. I will also try to make some other components, like generators and command units.
Get Hammerhead
Hammerhead
Ram your way through space
Status | Released |
Author | LarsBrestrich |
Genre | Shooter |
Tags | Fast-Paced, Space, space-battle, Top down shooter, Unreal Engine |
More posts
- Tutorial and OutlookApr 25, 2020
- MenuApr 25, 2020
- OptimizationApr 25, 2020
- MinesApr 25, 2020
- Arrows and ExplosionsApr 25, 2020
- Hammerhead and SawbladesApr 25, 2020
- ShipsApr 25, 2020
- Cannons and GeneratorsApr 25, 2020
- IdeasApr 25, 2020
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