Shimmer's Reach
A downloadable game
This page documents the development of this project, specifically the gameplay systems I implemented so far.
Description
The empire is on the brink of civil war. Take control of a fleet of bounty hunters as you venture into the depths of the imperial heartland to hunt down the enemies of the crown.
Engage with various factions to bolster your forces and gather intelligence on your foes. Find ways to make money by hunting beasts, mining in the vast ore fields or trading with locals. Manage your fleet and crew, level up your ships and develop strategies to counter each new threat.
Development: Gameplay Systems
1. Pathfinding System
I implemented a sparse-graph pathfinding system from scratch, which creates nodes and vertices based on obstacles and ignores empty space, giving a 5X boost on performance. It uses A* with LOS check.
Ships use a collision check for avoidance of dynamic objects.
Status | In development |
Author | LarsBrestrich |
Genre | Simulation, Role Playing, Survival |
Tags | Real time strategy |
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